![]() Go to the umbrella, move the lever to the middle and press the button, and return to the lighthouse. At the bottom, open and close the knob on the ocean marker attached to the rope. Turn left, go to the umbrella, move lever to the right then press the button. When you hear the ship, go to the dock, enter the ship, then the book. Press, the Leaf, Snake, and Beetle only they should turn green when hovered on. Find the shapes that match the stars, then go outside to the pillars by the model ship. Return to the Library and open the second book from the right on the top shelf. Note the stars shown after entering each date: Oct. Turn off the light and look up in the chair. Go up the elevator, and note the dates behind it. Rotate the map until it stops at the dock, then enter the secret passage (see Start). Put it in its book, then return and get the other page. Have one of the two Pages before you leave. Return to the start of the level, and enter these symbols in the pillar: Go back to the controls above the elevator, and rotate until you hear a cowbell sound. Return to the entrance, and note more symbols. This time, rotate the Fortress until you hear a Clink sound. Press the orange button, and return to the Fortress entrance. Do this until you hear the exhaust sound (1 of 4 sounds). Move the left lever up, then the right for a short time. When it lowers, go to the controls that are on top of the elevator. Press the middle button and quickly exit the elevator onto the to floor. Press the top arrow and go to that floor. Pull the lever so that the openings on the circles face you, then go up, close the stairs, and enter the elevator. Go to the back of the Fortress, press the button, and go down the stairs. Face the throne and press the panel to the right for the Red Page. ![]() Take the right path, and face the throne. When the gear opens up, go to the large gear, and enter the Mechanical Age. If you need to reset the puzzle, pull the right lever. Pull the middle lever twice, then hold the left one until the middle number reads 2. Press the red button, flip the Marker Switch, and enter the Clock Tower. Spin the wheels ( Small- Hours, Large- Minutes) until the Clock says 2:40. Go up the elevator, and note the key behind it (2:40 and 2,2,1). Made redundant by Stone_LinkOut ('Stoneship Age'), awarded for clicking on the Myst book.Īwarded for activating the elevator leading to the first floor of treehouses.Īwarded for activating the elevator leading to the top floor.Rotate the map until it stops on the gears, then enter the secret passage (see Start). There is no achievement named Chan_PowerOn in Channelwood, used or otherwise.Īwarded for interacting with the object on Sirrus's desk.Īwarded for triggering the Myst book to appear. This achievement for some reason has Channelwood's prefix, despite the fact that this is a Stoneship achievement. Made redundant by Mech_LinkOut ('Mechanical Age'), awarded for clicking on the Myst book.Īwarded for turning the power on (using the compass rose). Made redundant by the achievement Myst_Inside ('Inside'), which is awarded for opening the vault containing the page.Īwarded upon entering 'HLG' into the fireplace and pressing the button.Īwarded upon opening the room with the Myst linking book. Made redundant by the achievement Myst_Inside_Inside ('Inside-Inside'), awarded for opening the panel containing the button used to open the tunnel.Īwarded for raising the chamber containing the Rime book. Myst_PerfectPitch ('Perfect Pitch'), awarded for solving the sound puzzle on the first try.Īwarded for viewing Atrus's message in the forechamber.Īwarded for opening the tunnel leading underneath the library. The achievement Myst_Clocktower ('Gears Open'), awarded for solving the puzzle inside the clocktower, exists.Īwarded for solving the sound puzzle to get to Selenitic.Ĭf. The game will still try to award them if the conditions are met.Īwarded for raising the gears leading to the clocktower. A few of the game's Ages have achievements which were never implemented in Steam, which the game will throw up errors about in the game's output log. ![]()
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