Some reviewers have described the game as "non-Euclidean", but given that the game doesn't really involve geometry on non-planar surfaces that's rather misleading. That doesn't explain very well, so let me elucidate by example. Antichamber is a first person puzzler which takes place in a surreal environment requiring the employment of unconventional logic. Anyway, allow me explain, if you will, the premise of the game. I'm fairly sure the fact that it's an Indie game cancels that out. It was for this reason, therefore, that I jumped on the bandwagon. I did a quick spot of research and it appeared from other players that this was indeed the case. This was similar to what initially attracted me to Portal as well, and the two games are reminiscent of each other, being visually austere first person puzzle experiences with simple mechanics and limited story elements. I was intrigued, I must admit, by its core premise - the use of a virtual environment to simulate as if it were real certain ideas which only occur through visual trickery in real life. I came across Antichamber on its release day simply by perusing the Steam Specials, as I am wont to do, and there it was at a mild discount. What it is, however, is an interesting Indie Game to which I can give something of a recommendation. That's lucky, because Antichamber is neither of those things. Now I'm not the kind of person who is in the habit of describing anything as a "masterpiece" or, worse still, a tour de force.
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